← Go back

Treat Hiding: The Most Underrated Card in Pawsome Elements

Every card in Pawsome Elements has a purpose. But if you asked most players which card they overlook, the answer would likely be the same: Treat Hiding.

This humble special card does not deal damage, does not force opponents to draw, and does not transform anything. Instead, it does something quietly powerful: it reduces your spell cooldown by 1 turn.

How Treat Hiding Works

Treat Hiding exists in all three Elements — Nature, Filth, and Arcane. There are 2 copies per Element in the Standard deck, making it one of the most common special cards with 6 total copies.

When you play Treat Hiding, your spell cooldown decreases by 1 turn. That is the entire effect. Simple — but the implications for your strategy are significant.

Why Cooldown Reduction Matters

Spells have a 3-turn cooldown after use. That means after casting a spell, you normally wait 3 full turns before you can use it again. Treat Hiding shortens that wait.

Faster Spell Cycling

Playing one Treat Hiding reduces your wait from 3 turns to 2. Playing two in sequence brings it to 1. If you manage to play three Treat Hidings during a cooldown window, your spell is ready immediately.

Spell-Focused Strategies

If your strategy revolves around a spell like Pawgularity or Transmutation, getting it back faster gives you more opportunities to use it. In longer matches, this can mean the difference between using your spell once or three times.

Synergy with Ball of Wisdom

Ball of Wisdom (from Ball of Fortune) resets your cooldown to 0 instantly. But it is random — you cannot count on getting it. Treat Hiding is the reliable way to accelerate your cooldown.

When to Prioritize Treat Hiding

When Your Spell Is on Cooldown

This is obvious but worth stating: Treat Hiding is most valuable immediately after you have used your spell. Every Treat Hiding played brings your next spell activation closer.

When Your Spell Is Key to Winning

If you are running Hesitant Paw (which activates at the start), Treat Hiding has no value for spell cooldown. But if you are using a combat spell like Unleashed Will or Transmutation, every cooldown reduction directly improves your chances.

When You Can Match It Naturally

Do not hold Treat Hiding waiting for the perfect moment — it is still a card in your hand. If you can match it by Element or Value, play it and take the cooldown bonus.

Strategic Interactions

  • Treat Hiding + Pawgularity: Accelerate your Multidog generation rate
  • Treat Hiding + Transmutation: Disrupt opponents more frequently
  • Treat Hiding + Fresh Scent: Get a faster hand reset if the first one was not ideal
  • Multiple Treat Hidings: Each one stacks, compounding the benefit

The Numbers Advantage

With 6 copies in the Standard deck, you will see Treat Hiding frequently during a match. Players who actively play them gain a compounding advantage over those who treat them as ordinary cards.

Quick Summary

  • Treat Hiding reduces spell cooldown by 1 turn
  • 6 copies in Standard deck (most common special card)
  • Most valuable when your spell is on cooldown
  • Stacks with multiple plays for rapid spell cycling
  • Pairs powerfully with spell-focused strategies

For the full spell breakdown, read Which Spell Should You Choose?.

Join the Pack

Start your journey from pup to pro!

Play now